![]() When we talk about meta weapons, we are referring to the most effective weapons currently available. The deciding factor is usually the shortest possible time to kill (TTK), but other properties such as recoil also count. Since Warzone is a live service game and there are always balance patches, the meta changes over and over again, meaning the most effective weapons. ![]() ![]() What does meta refer to in Warzone? If you’re only talking about meta in Warzone, this is mostly referring to weapons. The term is also often used with respect to builds, equipment, playstyles, or options. The meaning or direction these terms take with the addition of “Goal” remains the same: What does it mean when a setting is meta? What does meta mean? The term meta actually comes from the Greek and means “above”, “beyond”, meaning that something is at a higher level or level or is higher than something else. Alternatively, meta can also be used to describe something that goes beyond the actual game.īut especially in shooters an acronym has been formed that sums up the real meaning of the word well: goal is now also an abbreviation for “most effective tactics available”, that is, the most effective tactics available. You know? You chat with your friend during a quiet round of Warzone, read an article about new weapons for a new season, or watch a YouTube video, and of course the term meta comes up. Drop weapons here, drop charges there, drop settings there. Not everyone knows exactly what meta means in this context. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames-we make metagames.Especially in shooting games like Call of Duty: Warzone, you hear the term meta over and over again. But what is meta? What does that mean, anyway? And why is that important? You will find out in this article. ![]() One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. is undermined by the endless levels of Infinite Mario, the frustrating pranks of “Asshole Mario,” and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. ![]() Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |