![]() ![]() ![]() This wouldn't be as large of an issue if the player did not have to use the tricorder so often or if the goals presented to the player were more than highlighting a single object to progress the story. Controlling character models is already bulky and oftentimes not precise, and combining this with the tricorder, and other frustrating events such as the poorly designed flying mechanics, results in a huge chunk of the experience being directed towards fighting the game’s own limited mechanics. However, the camera zoom in the first person is quite limiting. When using the tricorder the camera switches to first person and the player must stay within this perspective to identify whatever item or chemical leak they are looking for. But this oftentimes boils down to the player simply walking in a certain direction until prompted to shine their tricorder on random objects for potential information. A majority of these moments will be set up as an investigation to explore potential solutions to whatever problem Starfleet currently faces. For example, the player will oftentimes walk around the Resolute or new planets in between narrative beats. But Resurgence often prioritizes its clunky gameplay instead of putting more faith into its story.Įven when the game delivers tense galactic situations, its tedious and outdated moment-to-moment gameplay disrupts any momentum the narrative tries to create. After all, the backbone of successful interactive narratives is the ability to create an immersive world by relying on writing, character performances, and morally-challenging decisions. In theory, this setup should allow the player to explore two intriguing perspectives on the Federation, while establishing bonds with a unique cast of characters. Rydek is new to the crew and must prove herself to the more experienced members of the ship, while Diaz is an engineer trying to make his way in the galaxy. The initial character is First Officer Jara Rydek and the second is Petty Officer Carter Diaz, who provides services as an engineer for the USS Resolute. Star Trek: Resurgence is an interactive narrative adventure that will put the player in charge of two protagonists. While Star Trek: Resurgence carries certain levels of this, its overall performance and mechanics feel like a game developed several generations ago. The futuristic tale of the Federation usually touches on social themes and positive outlooks on hope and diversity with the science fiction setting enriching its characters through political and personal relationships. ![]() Star Trek is one of the few iconic IPs that almost any could identify from the name alone. ![]()
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